In the morning, they head outside and resume normal behavior. However, some villagers, such as nitwits, stay outside later than others unless being chased by an illager or zombie. If a villager finds itself outside the village boundary, or a villager without a village detects a village boundary within 32 blocks, it moves quickly back within the boundary.
A villager taken more than 32 blocks away from its village boundary forgets the village within about 6 seconds. Whether in a village or not, a villager is never prone to despawning. Villagers can open all wooden doors and find paths or blocks of interest behind the doors.
However, they cannot open any trapdoors, fence gates, or iron doors. Villagers can climb ladders, but do not recognize them as paths and do not deliberately use them. Any climbing of ladders seems to be a side effect of them being pushed into the block by another mob, likely, and most often, other villagers.
Unfortunately, this behavior can leave them stranded on the second floors and roofs of some village structures, as they lack the necessary AI to intentionally descend ladders. One way to prevent a villager from climbing ladders is to break the first ladder touching the ground thus requiring a player to jump to the ladder to climb.
Like other passive mobs, villagers sprint away when attacked. Villagers do not run away from skeletons and their variants , spiders, or cave spiders since these hostile mobs are passive towards villagers, although a skeleton arrow might hit a villager by accident.
Villagers favor pathways to reach a selected destination and try to stay in low cost blocks, like the dirt path or cobblestone blocks. They also avoid jumping. Smooth Sandstone. An unemployed villager acquires a profession and a job by claiming the first unclaimed job site block it can detect in that area.
A job site block can be detected as long as it is in range, not already claimed, and the villager can pathfind to the block to claim it.
This means if they cannot see or get to the block, they cannot claim it. When the block is claimed, its owner emits green particles and no other villager can claim it unless the owner relinquishes it. A villager who already has a profession but no job site attempts to find one:. In Java Edition , villagers can change professions only while awake. Villagers also tend to walk to the job site block before claiming it.
They also stare at the block while walking towards it. In Bedrock Edition , villagers can still claim job site blocks when asleep, while green particles still appear around the block and the villager.
Villagers change their profession before walking to their job site block. They stare at the block while walking just like Java Edition. Villagers can store certain memories about players in the form of gossip. These get spread to other villagers whenever they talk with each other. Each piece of gossip is one of five types, and it stores a value as well as a target.
Gossips generate and increase in value as a result of various player actions. The target is the player who caused the gossip. Together the gossip values determine a player's reputation with the villager, which influence trading prices and the hostility of naturally spawned iron golems. Trading with or curing a villager increase the value of the corresponding gossips for the targeted villager only.
When a villager is attacked or killed, however, it instead generates the major negative gossip in every other villager it could see eye-to-eye line of sight inside a box extending 16 blocks from the villager in all coordinate directions. When a piece of gossip is shared it is received at a lower value than the sharer has it. Gossips also decay a certain amount every 20 minutes.
Since major positive gossip have a decay of 0 and a share penalty equal to its max value, it cannot be shared and never decays. A player's total reputation with a villager is determined by multiplying each gossip's value by their respective multiplier and adding the results together. The prices of a villager's trades all get reduced by reputation times the price multiplier rounded down, meaning that a positive reputation lowers prices but a negative reputation increase them.
The price multiplier is either 0. Prices can not get lower than 1 or higher than the item's stack size. Iron golems that were not built by a player become hostile towards players whose reputation with any nearby villager is or lower.
The golem checks all villagers inside a box centered on the golem and extending 10 blocks in every horizontal direction and 8 blocks in both vertical directions. Players can set villagers on fire using flint and steel or lava without affecting gossips. The same is true for TNT activated by redstone or a dispenser. However, TNT ignited directly by a player using flint and steel, fire charges or flaming arrows does generate gossip for damaged or killed villagers, because the TNT's damage is attributed to the player.
Villagers have eight hidden inventory slots, which start empty whenever the villager is spawned. Villagers do not intentionally seek out items to pick up, but they do collect any bread , carrots , potatoes , wheat , wheat seeds , beetroot , beetroot seeds , and bone meal within range bone meal can be picked up only by farmer villagers.
If a player and a villager are in the pickup range of an item at the same time, the player always picks it up first. If several villagers are next to an item, the same one picks up the item every time. Consequently, in constrained space, the same villager picks up any item dropped. This behavior prevents villagers from sharing food in a one-block space. Like other mobs, villagers have four slots for worn armor , separate from their inventory.
An adjacent dispenser can equip armor, elytra , mob heads or carved pumpkins to a villager, but the armor is not rendered except for carved pumpkins and mob heads. The equipment functions as normal; for example, a villager wearing an armor piece enchanted with Thorns can inflict Thorns damage to attackers, and a villager wearing Frost Walker boots is able to create frosted ice.
If a villager is converted into a zombie villager, the armor it was wearing is dropped, though it may be able to pick it up and equip it again. Despite villagers using emeralds to trade, they do not pick up any emeralds they see since they're not greedy. If a villager has enough food in one inventory stack 6 bread or 24 carrots, potatoes, beetroots, or 18 wheat for farmers only and sees a villager without enough food in one inventory stack 3 bread, 12 carrots, 12 potatoes, or 12 beetroots for non-farmers; 15 bread, 60 carrots, potatoes, or beetroot, or 45 wheat for farmers , the villager may decide to share food with that villager.
To share, a villager finds its first inventory stack with at least 4 bread, carrots, potatoes, or beetroot or with at least 6 wheat, and then throws half the stack rounded down in the direction of the target villager. When wheat is shared, it is first crafted to bread, which may result in 1 or 2 less than half the stack being shared. Farmer villagers tend crops within the village boundary. Villagers far enough outside the boundary of any village also tend nearby crops.
Job sites are not required for villagers to breed. The breeding depends on the number of valid beds. All baby villagers are initially unemployed. A census is periodically taken to determine the current population of the village. However, any villager within the horizontal boundary of the village and the spherical boundary of the village attempts to enter mating mode as long as there is at least one villager within the boundary.
If two villagers simultaneously enter mating mode while they are close to one another, they breed and produce a child. The appearance is determined by the biome where the breeding occurs in Bedrock Edition. Villagers must be willing to breed. Willingness is determined by the amount of food items a villager has. Becoming willing consumes the villager's food stock, therefore, after mating, villagers cease to be willing until they gather a sufficient stock of food items and breed again.
Villagers must have enough beds within village bounds for baby villagers to spawn. The beds must have 2 blocks of clearance above them because there needs to be room for the baby villager to jump on them. This means that the baby villager needs to be able to path-find the bed; it can't be in an unreachable spot.
Note that mobs view slabs as full blocks for pathfinding, so putting upper half slabs above a bed invalidates the bed. Villagers can become willing by having either 3 bread , 12 carrots , 12 potatoes , or 12 beetroots in one slot in their inventory. Any villager with an excess of food usually farmers throws food to other villagers, allowing them to pick it up and obtain enough food to become willing. The player can also throw bread, carrots, beetroots, or potatoes at the villagers themselves to encourage breeding.
Villagers consume the required food upon becoming willing. Some baby villagers in Java Edition , their heads are not as big as Bedrock Edition or Education Edition baby villagers. Baby villagers sprint around, entering and leaving houses at will.
They sometimes stop sprinting to stare at an iron golem. If the iron golem is holding out a poppy , the children may cautiously take the flower from its hands. This is a reference to the Japanese animated movie, Laputa: Castle In The Sky, where a giant robot covered in vines inspiration for the iron golem gives the main characters flowers to put on a memorial.
They also jump on beds. In Bedrock Edition , illagers ignore baby villagers until they reach adulthood. In Java Edition , illagers attack baby villagers just like their adult counterparts, but pillagers have a hard time killing any since the hitbox of the villager is tiny.
Baby villagers give gifts of poppies or wheat seeds to players who have the Hero of the Village effect in Java Edition. Baby villagers in Bedrock and Education editions have a slightly bigger head than in Java Edition ; this also can be seen in other baby mobs in the game as well.
Java Edition baby villagers don't have too big of a head, so they look like a tiny normal villager. A baby villager becomes an adult 20 minutes after birth, even when in a boat or a minecart. Baby villagers with no AI do not grow up. When lightning strikes within 3—4 blocks of a villager, the villager is replaced by a witch that can't despawn. Even a baby villager that is struck by lightning is turned into a two-block-tall witch. Villagers can summon iron golems. In Java Edition , a villager desires a golem if the villager has gone to bed in the past 20 minutes and has not detected a golem in the past 30 seconds.
A villager that desires an iron golem and has 4 more desirous villagers "in range" attempts to summon one after it successfully spreads gossip villagers spread gossip at most once every 60 seconds. Villagers can summon iron golems regardless of their profession including nitwits or latest working time.
In Bedrock Edition, a golem can spawn if there are at least 20 beds and 10 villagers. All villagers in the village must have a bed, and a profession with access to the profession block. One golem spawns per 10 villagers. The golem must be killed near the village as villagers have a long cooldown time for golems that wander away. Villagers sometimes panic during a raid or a zombie siege by emitting water particles and shaking.
In Java Edition , villagers panic if they see a mob that is hostile toward villagers, like a zombie, zombie villager, husk, drowned, zoglin, illager, vex, wither, or ravager and flee frantically from them, sometimes hiding in houses. In Bedrock Edition, villagers panic by running around in circles around a bed in a village house, such as when a raid happens or when the player rings the village bell.
Java Edition villagers in panic are more likely to summon iron golems. To see these mobs, the villager must have an unobstructed line of sight to it eye-level to eye-level , and be within a certain range [4] spherical distance between feet center bottom-most point of the villager and hostile mob : [ verify ].
Zombies attempt to break down doors , but only a fraction of zombies can do so and can succeed only when difficulty is set to hard. Zombies who cannot break doors tend to crowd around a door that separates them from a villager. If a zombie or a drowned comes across a set of doors with one open, it usually tries to go through the closed door.
Both zombies and drowned either kill villagers or convert them to zombie villagers. Baby villagers can be infected by zombies as well. Drowned are able to convert villagers to zombie villagers, even when attacking with a trident from a distance.
During a raid , villagers flee from illagers and run to the nearest house , similar to a zombie siege. For a villager to hide, the house must have a door and at least one bed. Before the first raid wave in Java Edition , at least one villager rushes to ring the bell in the center of the village if they are close enough to warn the other villagers of an incoming raid before going into their house.
In Bedrock Edition , the bell rings automatically regardless of whether a villager is nearby. In Java Edition , when a bell is rung, all illagers within 48 blocks get the glowing effect for 3 seconds. Head on down to the Cartographer who will sort you out.
You can also get banner patterns here. Brewing ingredients and advanced food will be available from the Farmer — so head to one if they are things you want to get your hands on. Visit the Fisherman and you will be able to buy, well, fish. You can also get an enchanted fishing rod which is exactly the type of rod we would want! Take a trip to the Leatherworker for all things leather. Enchanted books and names tags can be purchased from the librarian and, as far as we know, there are no late fees.
Want cut versions of blocks and bricks? The Mason is waiting to trade you just those very things. Coloured woods and paintings are what the Shepherd has so if you need those, you now know where to go! Yep, this is who you will want to check in with if you need to get your hands on some tools — and there may be some enchanted ones in the inventory too.
Last but certainly not least is the Weasponsmith. You can buy swords and axes here made from Diamond or Iron and, again, there could be an enchanted one waiting for you too! Want a villager to have a certain type of profession? Well, you will need to hunt down the right job block. Happily, we have listed each job block below alongside which job they will work with. Job site blocks are blocks such as grindstones , smithing tables , and lecterns , which are used by villagers.
Villagers with the corresponding professions spend their time in front of their job site block, except for nitwits, baby villagers and unemployed villagers villagers without profession overlays. Upon claiming a job site block, green particles appear above both the villager and the job site block, and the villager takes up the profession of the job site block if unemployed.
Villagers that have already been traded with can claim only job site blocks related to their profession. Employed villagers that are not linked to a job site block are unable to restock their trades. Villagers cannot link to a job site block that has already been claimed by another villager. There are thirteen job site blocks in the game, each linking to their respective villager profession.
The following can alter a player's popularity: [3]. When a player acts directly on a villager, particles around that villager indicate the change in popularity: green sparks for increasing popularity, or small storm clouds for decreasing popularity. A player's popularity does not reset on death, and players cannot alter other players' popularity. Popularity is stored per village; a player may have high popularity in one village and low in another. The player cannot see what their popularity in a village is, but if the iron golems attack the player means that the player's popularity is or less.
Additionally, because popularity is stored per village, if the entire village is destroyed, any accumulated popularity, positive or negative, is also eliminated. If a village at least one villager and one claimed bed is repopulated after destroyed, the player's popularity resets at zero.
Iron golems constructed by the player are always passive toward the player, even if the popularity score of the player is or less or when the player attacks the iron golem or attacks a villager in front of the golem. The naturally spawned iron golem attacks the player if the player hits a villager using a weapon, a fishing rod, snowballs, eggs, or your fists in front of the golem.
The iron golem will be neutral again if the player runs out of the iron golem's line of sight or far enough from it for a while, although hitting the iron golem makes it hostile for longer. This also applies to iron golems that are summoned by a command or iron golems that spawn regularly if a village population is big enough.
Iron golems will get provoked again if a player's popularity score is or less and goes into the line-of-sight with the golem, even when the player went away from the golem. Distracting an provoked iron golem by summoning hostile mobs around the golem only makes it stop attacking the player for a short time. After killing all the hostile mobs around it, the iron golem will resume attacking the player. Iron golems that are provoked will stop being angry if the player switches to creative mode and back to survival mode.
Issues relating to "Village" are maintained on the bug tracker. Report issues there. A close look of the architecture of an abandoned village from a plains biome. In the background there is a savanna and a desert. Another image of a village tweeted by LadyAgnes. An igloo structure that generated in a snowy tundra village. A snowy tundra village. Villagers mingling about an iron golem. Desert pyramid , Swamp hut and village close to each other.
A preset for Coastal Village Bedrock Edition only. A village generated close to the desert pyramid , with a desert well on the left on it. Two wandering traders in the meeting point at the plains village.
First official screenshot of a village generating with grass path blocks as roads. A village that generated along the edge of a mountain.
Note the house that generated within a cave. A plains village generated over the void in a Superflat world. A village generated in the amplified world type. Notice how some of the buildings are built into the mountain, and others on huge cobblestone towers. A village generated too close to a cold biome, causing the water in the farm to freeze and the crops to dry out.
A village generated at the boundary between a desert and savanna biome. Notice that it is in the style of the plains biome. This is because of the well generated in the river.
Generated structures and terrain features. Minecraft Wiki. Minecraft Wiki Explore. Main Page All Pages. Minecraft Minecraft Earth Minecraft Dungeons. Useful pages. Minecraft links. Gamepedia support Report a bad ad Help Wiki Contact us.
Explore Wikis Community Central. Register Don't have an account? History Talk For the mobs that inhabit villages, see Villager. Main article: Raid. Villagers that are unemployed excluding Nitwits can search for the nearest job block and and claim it to become employed. New User posted their first comment. Log in. Minecraft Feature. Shown: All villagers and their corresponding job blocks Image via Minecraft. Modified 18 Mar Feature. How to change villager professions in Minecraft.
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