Register Don't have an account? Mzinchaleft Gatehouse. Edit source History Talk 3. Do you like this video? Play Sound. Before adding a bug to this list, consider the following: Please reload an old save to confirm if the bug is still happening. Cancel Save. Upon taking the elevator to Skyrim, a lever to the right can be pulled to permanently unlock a quick route for future use.
It is due west of where Mzinchaleft is marked on the world map, next to a north-south road. Once it is, the floor will drop down into a spiral staircase that will lead directly to a set of doors giving access to Blackreach. Grimsever can be obtained before the quest but it will not appear until the Dragonborn has reached level It is located at the northern end of Mzinchaleft Depths and provides outside access into Blackreach.
Mzinchaleft Gatehouse is a small area inside of Mzinchaleft in Hjaalmarch hold that houses a dwarven centurion, treasure chests and Grimsever. The corridor continues past this opening and ends at a junction.
To the right north is an adept-locked door with a leveled bandit standing guard. The guard carries a key that opens this door. Through the door, you can follow the path behind a wall to a sleeping area with four single stone beds. This is where you will find Maluril if you have received the relevant quest. At the far end is an unlocked chest, with a table to the right.
On the table rest the remains of a Dwarven spider, two Dwemer cogs, a leveled magicka potion, a leveled healing potion, a flask of Dwarven oil , a ruined book see bugs , a Dwemer bowl , and Maluril's journal if the relevant quest is active. Opposite, on a stone table, is a copy of the speech skill book A Dance in Fire, v7.
To the south at the previous junction are the remains of a Dwarven sphere at the top of a ramp leading down to a closed gate. You can hear fighting through the gate, and will see bandits and automatons fighting. Through the gate is a room with a raised walkway around most of the room, with two flights of stairs up to the two sections.
Initially, there are two bandits and two leveled Dwarven spheres in the central area, and two more bandits on either raised walkway. Defeat any remaining enemies before exploring.
There is an open door diagonally opposite. On the right-hand raised area is a Dwemer dresser with a few items and an empty Dwemer chest. The corridor leading from this room continues for a few feet, passing a couple sets of shelves and stone benches, then turns to the west. Along here by a broken piece of metalwork on the right is a Dwemer bowl. The corridor then opens out again, and in front of you at the next corner is a Dwarven spider.
At this point, the corridor turns to the north, then back to the west almost immediately. To the north is a closed gate, behind which are the remains of a Dwarven centurion that can be looted for the all-important centurion dynamo core. Continuing along the corridor to the west, you will pass a broken pipe in the middle of the pathway.
On either side of the broken pipe are gates, the one on the left being open, but neither of the corresponding alcoves holds anything of importance.
Farther on is a second pair of gates. The one on the right is open, and there is a Dwemer gyro behind it. The one on the left is adept-locked, and hides an unlocked Dwemer chest. As you approach the second pair of gates, a Dwarven spider will drop from a scuttle in front of you and start roaming. Before reaching the corner, you will pass an overturned set of shelves on the left that contains various metal items.
The corridor turns to the north again. Through the open gates in front of you is a stone table holding a gyro, two plates , and two cups. There is a metal chair by the table, and a metal bench to the right, beside a set of shelves.
The corridor turns back to the west. As you continue, you will see three scuttles along this stretch of corridor, with a fourth ahead at the next corner. A leveled Dwarven sphere will drop from the fourth scuttle. At this corner, the corridor turns to the north, then passes through a doorway at the top of the stairs into the next room. There are two horizontal pipes on the left, and another leveled Dwarven sphere patrolling at the bottom, with the possibility of a second dropping from a scuttle.
Once you have dealt with the sphere s , you can descend the stairs and walk along the pipes on the left to reach an unlocked Dwemer chest.
At the bottom of the stairs, the room opens to the right. There are the remains of a Dwarven sphere and various pieces of metal around the room. There are closed gates to the east that lead into the next room. In the next room, around the corner, is a lever that operates a set of spears as part of a puzzle you need to solve to proceed. The puzzle comprises six sections separated by raised spears in two parallel lines:.
Other Answers. There is a level requirement for it, but you can find it two ways, one during the main quest, or anytime before that solo. To find the cave it begins in, Go North of the College of Winterhold, you will hit a burial mound, keep going North, you will see a rowboat, the cave is right behind it in an iceberg.
Go inside and talk to Septimus something like that. User Info: Kaine Sign Up for free or Log In if you already have an account to be able to ask and answer questions. Question Status Mzinchaleft required item? Answered Is a leveled item's stats dependent on what your character's level is when it enters the area the item is in?
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