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At Strago's home, Shadow listened in as Strago told the group the village inhabitants were descended from the Magi , humans with magical powers that fought in the War of the Magi. As the three made plans to search the western caves for the espers, Shadow stepped outside. Strago thanked him for saving Relm, but Shadow insisted he only came to get Interceptor back, and he would look for the espers on his own.

He left, calling Interceptor to him when the dog hesitated parting with Relm. Shadow returned to work for the Empire.

At some point after they raised the Floating Continent , the Empire decided Shadow was of no further service and attempted to kill him, but he survived on the outskirts of the floating landmass.

The party convinced him to come with them as they explored the continent, but after defeating the Ultima Weapon he left, feeling he had no right to fight with them after selling himself to the Empire.

Kefka began to move the Triad out of their careful alignment, which would cause their powers to run wild, but Shadow intervened and began to push them back into position, trapping Kefka between them. Shadow bade the party flee and assured he would find a way out. A burst of magic from the Triad knocked them aside, leaving them no choice but to escape. As their airship , the Blackjack , hovered below, the party waited until Shadow arrived and they escaped together.

With the balance of the Warring Triad disrupted, magical energy surged from them and reshaped the face of the world. The party again separated, Shadow traveled the world and frequented Dragon's Neck Coliseum , seeking a weapon called the Ichigeki.

Apparently following a lead on the weapon, he came to the Cave on the Veldt and was badly wounded. When the party entered the cave, Interceptor, who had been standing guard over Shadow, ran to the cave entrance and barked for them to follow him. The party defended Shadow from the Behemoth King and then used their new airship, the Falcon , to take him to Thamasa to recover.

When Shadow was recovered, he returned to Dragon's Neck Coliseum. The party entered the Coliseum and bet the Ichigeki, which they had found in the Cave on the Veldt, and faced Shadow as their challenger. After the fight, Shadow claimed he was there to do the only thing he knew how to do—fight. The party invited him to come with them, and Shadow agreed, seeing it as putting his skills to "the ultimate test". After Kefka has been felled, his tower begins to collapse and the party flees.

As they near the exit, Shadow stops and goes off alone. When Interceptor follows him, Shadow shoos him away and wishes him well, then runs and kneels among the rubble. He calls out to Baram to "come and find him" and stays there as the tower shakes around him. Shadow is an Assassin. His main ability is Throw , which allows him to throw weapons.

This can be used to throw weapons no longer required, but is primarily used to throw specific offensive throwing items either shuriken for pure physical damage or scrolls for elemental damage. Shadow's dog Interceptor joins the fray randomly, intercepting attacks on Shadow and retaliating with physical attacks on the enemy.

Shadow is an optional recruit on the first two occasions he joins the party, and is only required in Albrook when the expedition to Thamasa begins, and on the Floating Continent. If the player escapes the Floating Continent without waiting for Shadow, he is presumably killed in its fall and is not available in the World of Ruin. When Shadow is recruited in the World of Ruin, he is a permanent addition to the party.

Shadow's Desperation Attack is Shadow Fang , which deals magical damage and inflicts Sap on one enemy. Sleeping in inns or other rest points with Shadow in the party lets the player view up to 5 dreams about his past. The first 4 dreams can be viewed at any time in either the World of Balance or World of Ruin, but trigger randomly; the player can rest repeatedly in the same spot with Shadow in their party to view all of them at once.

Shadow is fought as a boss in the Dragon's Neck Coliseum. Shadow's theme has a style reminiscent of spaghetti western soundtracks, such as ones by Ennio Morricone. Dirk Imperial. Dirk Kodachi. Dirk Blossom. Dirk Hardened. Dirk Striker. Dirk Stunner.

Lance Imp Halberd. Pwr Price Value If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors Item Use The item teaches the listed spell at the listed rate in the same manner as an equipped esper Learned The elemental protections and weaknesses offered when equipping this item Elements The status effects removed by this item Statuses The characters that can normally equip this item; the Merit Award will expand a character's item selections Used By Shield Force Shld.

Shield Buckler. Shield Mithril Shld. Shield Flame Shld. Shield Ice Shld. Shield Thunder Shld. Shield Aegis Shld. Shield Genji Shld. Shield Paladin Shld. Shield TortoiseShld.

Shield Cursed Shld. Condemned , Mute , Berserk , Muddled , Seizure. Helmet Leather Hat. Helmet Plumed Hat. Helmet Head Band. Helmet Bard's Hat. Helmet Green Beret. Helmet Mithril Helm. Helmet Red Cap. Helmet Circlet. Helmet Dark Hood. Pwr The elemental protections and weaknesses offered when equipping this item Elements The characters that can normally equip this item; the Merit Award will expand a character's item selections Used By Relic Amulet.

Prevent: Dark , Zombie , Poison. Relic Atlas Armlet. Relic Back Guard. Relic Barrier Ring. Relic Beads. Relic Black Belt. Relic Charm Bangle.

Relic Cherub Down. Relic Crystal Orb. Relic Cure Ring. Relic Cursed Ring. Relic Dragon Horn. Relic DragoonBoots. Relic Earrings. Relic Economizer.

Relic Exp. In the World of Ruin, presuming the party waited for Shadow when escaping the Floating Continent, he can be found inside the Cave on the Veldt.

When the party approaches him, they will fight the Behemoth King , and then take Shadow back to Thamasa. At this point, the party can go to Dragon's Neck Coliseum and bet the Ichigeki found in the Cave on the Veldt to face Shadow as a boss.

When he is defeated, he will join the party permanently. The battle is easy, as Shadow only has the Attack command, but the random factor of the Coliseum might make the player's character waste turns on useless spells or abilities. Defeating Shadow recruits him into the party, this time permanently. If the player avoided talking to Shadow prior to one of the occasions where he will join the party—Gau's father's house, Kohlingen, and Albrook—then a scene introducing him and allowing the player to name him will trigger at that time.

If the player avoided speaking to Shadow before beginning Sabin's scenario and reaches the Imperial Camp without him, there will be an alternate line where Sabin is surprised at the presence of the Empire , as Shadow had not warned him of the camp.

Because of how this dialogue is coded it is dependent on the player having met and named Shadow , it is possible to meet Shadow in South Figaro and then avoid him in Sabin's scenario, and the alternate line will not trigger.

If Shadow was not spoken to in South Figaro and the player travels to the Imperial Camp and recruits Cyan with only Sabin, they can return to Gau's father's house to witness a small graphic oversight: when the scene of Shadow's introduction plays, if Cyan is the party leader, he will not disappear when the rest of the screen fades out. When meeting Ramuh in Zozo, Shadow has an optional line of dialogue in reaction to Ramuh's sacrifice if he is in the party. This is the only instance in the game of Shadow having alternate dialogue during a cutscene.

When escaping the Floating Continent, the party has a time limit to reach the eastern edge of the continent and leap onto the Blackjack. If they leap without waiting for Shadow to escape with them, he is left behind to perish and is not available for re-recruitment.

If the party waits, Shadow will arrive when the timer hits and will escape with the party. The requirements for his arrival are that the party reaches the edge of the island and triggers the dialogue box asking them to jump or wait with more than on the timer, and then remain in that general area of the island.

Even if the dialogue box is triggered with only on the timer, Shadow will instantly appear when the "wait" option is selected and the dialogue box closes, as long as the timer is not yet at zero. Triggering the dialogue box multiple times is not necessary, nor does the party have to remain in the exact spot it triggers, as long as they are close to the edge when the timer hits This does not work in Thamasa , Figaro Castle , Gau's father's house , Narshe 's weapon shop and Mobliz 's relic shop.

There are four dreams, which, when viewed in sequence, tell the story of Shadow's past. The player can stay at an inn over and over again until all dreams have been viewed. Each dream plays once.

A fifth dream is shown while rescuing Shadow in the Cave on the Veldt in the World of Ruin, and a sixth dream belonging to Relm is only viewable if the player allows Shadow to perish on the Floating Continent.

All four dreams can be viewed in either the World of Balance or the World of Ruin. Because of the means by which Shadow leaves the party in the World of Balance, it is possible to trigger the KO'd party bug and empty party glitch with him. Fight Shadow in the battle that follows. Keep attacking Shadow and heal if your health gets low, though this is an easy fight and should not take long.

Shadow will join your party when you win, and you will get the Striker back. Shadow can throw almost all weapons, so use the "Throw" option in battle instead of selling items or discarding them. Andrew Cowie started writing professionally in



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